This is the gap between today’s fast-food

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Nayon1
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Joined: Thu May 22, 2025 5:28 am

This is the gap between today’s fast-food

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version of computer history, and trying to get things running in the original days of the hardware. We’re not even addressing the peculiar aspects of the ZX-81’s RAMpack, an externally attached device for increasing memory, that was legendary for just falling off while using the machine.


To make this interaction of software-emulated machine and actual machine at all clear, instructions were added to the items added to the Archive’s collection, including this intimidating set of movements and keypresses to be able to set a cassette loading:

“Currently, emulation for this item does not auto-start. To load the ‘cassette’ this program is located on, press the following keys: j (which will appear as LOAD), shift-p shift -p (Which will appear as double quotes) and then ENTER/RETURN. Then press SCROLL LOCK on your keyboard, and the F2 key. If all is working properly, the system will bring up a box showing the cassette tape loading into memory. It will stop when complete and the emulation can be interacted with normally. Some games will run by themselves after cassette loading, while others can be started by pressing the r key and ENTER to run.”

As one last piece of intimidation, the instructions have to include a picture of what the ZX-81 keyboard even looked like:


Once you negotiate the instructions, press all the requested commands, and sit back, the emulation rewards you with a screen not unlike this:


What is happening here is an honest-to-goodness cassette loading sequence. The constantly phone number list flashing graphics are an ancient hack to allow the end-user to know things are “working”, that the data is being successfully read off the tape. An additional convenience is provided by the emulator: on the top left is an overlay window indicating that it is 16 seconds into the loading of the data, and that there are six minutes and fifty-two seconds of loading to be done, for a total of 412 tape tick counts. Yes, you are reading that correctly: loading this program will take seven minutes of real time.

Perhaps it becomes obvious why so many shortcuts begin to arrive in emulation and why so many people were willing to spend the equivalent of a short vacation to bring their machines into the floppy age.

You can browse the ZX-81 collection of programs and see preview screenshots of the games. The good news is that a human didn’t generate them – a script called SCREENSHOTGUN started up, “pressed PLAY on the cassette player”, and then waited until the whole thing was loaded, and then removed most of the “loading” screenshots to bring you the result. That is a lot of saved misery.

Which brings us to the Commodore 64.


The Commodore 64 stands to live in fame forever as the most-sold, unchanged home computer in history. From 1982 to 1994, with no substantial changes in its configuration or capabilities, the C64 plowed on through multiple generations of industry standards, providing an inexpensive and dependable on-ramp for families and individuals to acquaint themselves with this “computer in the home” nonsense taking over the general populace.
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